JURPARIA: Jurnal Paud Ceria ISSN Online : 2774-7743
Program Studi PG PAUD Universitas Wahidiyah
Penerapan Media Balok Pintar Magnetik (Magnetic Number Blocks) Untuk Meningkatkan Kemampuan Berhitung pada Anak Kelompok B Di TK Al Hikmah Kecamatan Banyakan Kediri Tahun Pelajaran 2023/2024
Penelitian ini bertujuan untuk meningkatkan kemampuan berhitung anak usia dini melalui penggunaan media Balok Pintar Magnetik (Magnetic Number Blocks) pada anak kelompok B TK Al Hikmah Banyakan, Kediri tahun pelajaran 2023/2024. Latar belakang penelitian adalah rendahnya kemampuan berhitung anak yang sebelumnya masih diajarkan dengan metode drill dan latihan paper-pencil test sehingga membuat anak kurang antusias. Penelitian ini menggunakan pendekatan Penelitian Tindakan Kelas (PTK) kolaboratif antara peneliti dan guru kelas, dilaksanakan dalam dua siklus dengan tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian berjumlah 20 anak. Data dikumpulkan melalui tes dan non-tes (observasi, unjuk kerja), kemudian dianalisis secara kualitatif dan kuantitatif. Hasil penelitian menunjukkan peningkatan kemampuan berhitung anak dari kondisi awal sebesar 40% menjadi 66% pada siklus I, dan meningkat lebih lanjut menjadi 86% pada siklus II. Peningkatan juga terlihat pada aspek pemahaman perbandingan (37% → 66% → 86%) serta aspek analisis dan probabilitas (33% → 60% → 86%). Hasil ini melampaui indikator keberhasilan yang ditetapkan yaitu 80%. Dengan demikian, penggunaan Balok Pintar Magnetik terbukti efektif meningkatkan kemampuan berhitung anak usia dini. Penelitian ini merekomendasikan agar guru mengembangkan variasi penggunaan media Balok Pintar Magnetik untuk menjadikan pembelajaran berhitung lebih menyenangkan, menarik, dan bermakna bagi anak.
Copyright (c) 2025 JURPARIA https://creativecommons.org/licenses/by-nc-sa/4.0
MENGEMBANGKAN KEMAMPUAN MOTORIK HALUS ANAK USIA 4-5 TAHUN MELALUI MEDIA PUZZLEDI KELOMPOK A TK PLUS WAHIDIYAH KOTA KEDIRI TAHUNPELAJARAN 2024/2025
Motorik halus merupakan salah satu aspek perkembangan yang sangat penting pada anak usia dini. Kemampuan ini berkaitan dengan koordinasi otot-otot kecil, khususnya pada tangan dan jari, yang digunakan dalam berbagai aktivitas seperti menulis, menggambar, meronce, menyusun balok, dan memotong. Kurangnya stimulasi atau metode pembelajaran yang sesuai dapat menghambat perkembangan motorik halus anak, sehingga berdampak pada kesiapan mereka dalam memasuki jenjang pendidikan selanjutnya. Berdasarkan pengamatan awal di Kelompok A TK Plus Wahidiyah Kota Kediri, ditemukan bahwa sebagian besar anak masih mengalami kesulitan dalam aktivitas yang melibatkan keterampilan motorik halus. Oleh karena itu, diperlukan media pembelajaran yang mampu merangsang dan melatih keterampilan tersebut secara menyenangkan. Salah satu media yang dipilih adalah media puzzle, karena bersifat konkret, menarik, serta melatih koordinasi tangan dan mata anak secara langsung. Penelitian ini bertujuan untuk mengembangkan kemampuan motorik halus anak usia 4–5 tahun melalui penggunaan media puzzle. Penelitian dilakukan di TK Plus Wahidiyah Kota Kediri pada Tahun Ajaran 2024/2025. Subjek penelitian adalah 15 anak kelompok A, terdiri dari 9 anak laki-laki dan 6 anak perempuan. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan metode model Kemmis dan McTaggart yang terdiri dari dua siklus. Setiap siklus mencakup empat tahap, yaitu: perencanaan, pelaksanaan tindakan, observasi, dan refleksi.Hasil penelitian menunjukkan bahwa penggunaan media puzzle secara sistematis dapat meningkatkan kemampuan motorik halus anak. Pada tahap pra-siklus, hanya 6 anak (40%) yang mencapai kategori berkembang sangat baik. Setelah dilakukan tindakan pada siklus I, meningkat menjadi 8 anak (53%). Kemudian pada siklus II, jumlah anak yang menunjukkan perkembangan optimal meningkat menjadi 13 anak (87%). Selain itu, anak terlihat lebih antusias, fokus, dan tekun dalam menyelesaikan puzzle yang diberikan. Simpulan dari penelitian ini menunjukkan bahwa media puzzle efektif dalam mengembangkan motorik halus anak usia dini serta menciptakan pembelajaran yang menyenangkan dan sesuai dengan perkembangan anak pada Kelompok ATK Plus Wahidiyah Kota Kediri Tahun Ajaran 2024/2025.
UPAYA MENINGKATKAN KEMAMPUAN LITERASI ANAK MELALUI MEDIA INTERAKTIF WORDWALL PADA KELOMPOK B TK PLUS WAHIDIYAH KOTA KEDIRI TAHUN AJARAN 2024/2025
Keterampilan literasi, seperti membaca, menyimak, berbicara, serta memahami informasi, memiliki peranan penting dalam tumbuh kembang anak usia dini. Berdasarkan hasil pengamatan awal dan wawancara yang dilakukan di TK Plus Wahidiyah Kota Kediri, ditemukan bahwa literasi anak pada kelompok B masih rendah. Rendahnya kemampuan ini disinyalir akibat metode pembelajaran literasi yang digunakan masih monoton dan kurang menarik minat anak. Penelitian ini bertujuan untuk mengetahui kemampuan literasi anak pada kelompok B TK Plus Wahidiyah Kota Kediri, serta untuk mengetahui penggunaan media interaktif wordwall dalam meningkatkan kemampuan literasi anak pada kelompok B TK Plus Wahidiyah Kota Kediri. Metode yang digunakan dalam penelitian ini adalah Penelitian Tindakan Kelas dengan pendekatan deskriptif kualitatif model Kemmis dan McTaggart yang dilaksanakan dalam tiga tahapan, yaitu prasiklus, siklus I dan siklus II. Setiap siklus terdiri dari empat tahapan, yaitu perencanaan, pelaksanaan, observasi, dan refleksi. Teknik pengumpulan data meliputi observasi, wawancara, dan dokumentasi. Subjek penelitian ini adalah 18 anak kelompok B TK Plus Wahidiyah Kota Kediri, terdiri dari 8 anak laki-laki dan 10 anak perempuan. Hasil penelitian menunjukkan bahwa penggunaan media interaktif wordwall efektif dalam meningkatkan kemampuan literasi anak secara bertahap. Pada tahap prasiklus sebanyak 22,2% anak berada pada kategori Berkembang Sangat Baik (BSB), meningkat menjadi 55,6% pada siklus I dan 88,9% pada siklus II. Keberhasilan ini didukung oleh kolaborasi antara peneliti, guru, dan orang tua, termasuk penggunaan media interaktif Wordwall di rumah. Keterlibatan orang tua memberikan kontribusi yang signifikan terhadap keberhasilan proses pembelajaran anak.
Meningkatkan Kemampuan Kognitif Anak dalam Mengenal Angka Melalui Permainan Dadu Pintar Pada Kelompok A Di TK Plus Wahidiyah Kota Probolinggo Tahun Pelajaran 2023/2024
Kemampuan kognitif siswa kelompok A di TK Plus Wahidiyah masih banyak yang belum paham dalam mengenal lambang bilangan. Dari hasil observasi, peneliti antusias untuk menstimulasi kemampuan kognitif anak dalam mengenal angka. Penelitian ini bertujuan untuk mengetahui kemampuan kognitif anak dalam mengenal angka melalui permainan “Dadu Pintar”. Pendekatan yang dilakukan dalam penelitian ini dengan tahapan proses prasiklus, siklus I dan siklus II. Pada setiap tahapan, terdapat 4 langkah yaitu perencanaan, pelaksanaan, observasi dan refleksi. Teknik Subjek penelitian ini adalah 12 anak, terdiri dari 7 laki-laki dan 5 perempuan. Berdasarkan analisis data, dapat disimpulkan bahwa kemampuan kognitif anak dalam mengenal angka dapat berkembang melalui permainan “Dadu Pintar”. Hal ini dapat dilihat dari hasil penelitian mengalami peningkatan dari tindakan prasiklus, siklus I dan siklus II. Aspek anak memiliki sikap percaya diri pada prasiklus yaitu 25%, siklus I yaitu 67% dan siklus II yaitu 92%. Aspek anak mampu menyebutkan angka pada prasiklus yaitu 42%, siklus I yaitu 67% dan siklus II yaitu 92%. Aspek anak dapat melakukan permainan “Dadu Pintar” pada siklus I yaitu 17%, siklus I yaitu 67% dan siklus II yaitu 83%. Aspek anak mampu melompat sesuai angka yang muncul pada prasiklus yaitu 25%, siklus I yaitu 75% dan siklus II yaitu 83%. Aspek anak mampu mendeskripsikan gambar yang dipijak pada prasiklus yaitu 25%, siklus I yaitu 67% dan siklus II yaitu 83%.
Meningkatkan Kemampuan Bahasa Reseptif Anak Melalui Permainan Tuboba (Tutup Botol Baca) Pada Siswa Kelompok B RA An Nahl SidoarjoTahun Pelajaran 2023/2024
Bahasa reseptif adalah kemampuan dalam menyimak, membaca, kemampuan untuk mendengar, mendengarkan informasi serta untuk memahami bahasa. Kemampuan bahasa reseptif adalah pondasi untuk sosialisasi dan ekspresi emosional di awal kehidupan.Tujuan dilakukan penelitian ini adalah untuk mengetahui: (1) Untuk mengetahui proses pembelajaran dengan menerapkan permainan tutup botol baca dalam meningkatkan kemampuan bahasa reseptif pada siswa kelompok B RA AN Nahl Sidoarjo, (2) Untuk mengetahui peningkatan kemampuan bahasa reseptif siswa melalui penerapan tutup botol baca pada siswa kelompok B RA AN Nahl Sidoarjo. Pendekatan yang dilakukan dalam penelitian ini adalah tindakan prasiklus, siklus I dan siklus II. Pada setiap tindakan terdapat empat tahapan yaitu perencanaan, pelaksanaan, observasi, dan refleksi. Metode penelitian yang digunakan adalah deskriptif kualitatif. Teknik pengumpulan data pada penelitian ini adalah observasi, wawancara, dan dokumentasi. Subjek penelitian ini adalah 12 anak, terdiri dari 9 laki-laki dan 3 perempuan. Hasil penelitian ini adalah sebagai berikut: Presentase ketuntasan belajar anak pada pra tindakan yaitu 50% berkembang sesuai harapan (BSH) 50% dan 0% berkembang sangat baik (BSB). Setelah dilakukan tindakan siklus I, persentase kriteria ketuntasan belajar anak pada siklus I yaitu 50% berkembang sesuai harapan (BSH) dan 8% berkembang sangat baik (BSB), sehingga persentase ketuntasan belajar anak sebesar 58% artinya terjadi peningkatan persentase ketuntasan belajar anak dari pra tindakan ke siklus I yaitu 8%. Pada siklus II persentase kriteria ketuntasan belajar anak yaitu 58% berkembang sesuai harapan (BSH) dan 25% berkembang sangat baik (BSB). Setelah dilakukan tindakan siklus II, persentase kriteria ketuntasan belajar anak pada siklus II yaitu 83%, artinya persentase ketuntasan belajar anak dari siklus I ke siklus II mengalami peningkatan sebesar 25%. Hal ini membuktikan bahwa persentase ketuntasan belajar anak pada siklus II mencapai 83%, sehingga telah memenuhi kriteria ketuntasan belajar anak minimal 75% sehingga dapat dikatakan berhasil
Mengembangkan Potensi Anak Melalui Pemahaman Kecerdasan Majemuk Di Tk Plus Wahidiyah Kediri
Artikel ini membahas pentingnya pengembangan kecerdasan visual-spasial pada anak usia dini, dengan fokus pada studi kasus Mahfudz Aulia Sofi, seorang murid TK Plus Wahidiyah TK A. Mahfudz menunjukkan kecenderungan yang kuat dalam merakit balok menjadi bentuk-bentuk kompleks seperti rumah, gedung, dan jembatan, mencerminkan kecerdasan visual-spasial yang menonjol. Selain itu, Mahfudz juga aktif dalam interaksi sosial dengan teman-temannya, menunjukkan kemajuan dalam kecerdasan interpersonal. Artikel ini juga membahas dampak lingkungan baru terhadap perkembangan karakteristik Mahfudz serta strategi untuk mengatasi perubahan perilaku negatif tersebut. Dengan memahami dan mengembangkan berbagai aspek kecerdasan anak, kita dapat memberikan dukungan yang lebih baik untuk perkembangan mereka secara holistic.
Copyright (c) 2024 JURPARIA https://creativecommons.org/licenses/by-nc-sa/4.0
MENGEMBANGKAN KEMAMPUAN FISIK MOTORIK HALUS ANAK MELALUI METODE MENDONGENG “KANCIL DAN BUAYA” DENGAN MEDIA BONEKA TANGAN PADA KELOMPOK A TK PLUS WAHIDIYAH TANGGUL DESA TANGGUL WETAN KECAMATAN TANGGUL KABUPATEN JEMBER TAHUN PELAJARAN 2022/2023
The ability of the physical aspect of fine motor skills is the ability of the child's fine muscles which lie in the smooth motion of certain parts of the body, such as the child's fingers. One of the media that can be used to develop children's physical fine motor skills is by using the storytelling method "Hare and the Crocodile" with hand puppets as media. The purpose of this study was to find out the use of the storytelling hand puppet media "Hare and the Crocodile" to develop physical fine motor skills of children in group A at Wahidyah Tanggul Plus Kindergarten, Jember Regency, in the 2022/2023 academic year. This research collection technique is by is observation and documentation. research results on Pre-cycle, Cycle I and Cycle II. This occurs due to an increase in fine motor physical development in children. Especially during Cycle II which reached the target of more than 85% due to the sum of BSH and BSB. From this description it is known that the speaking ability of group A TK Plus Wahidiyah Tanggul children achieves the success criteria, because the researcher has reached the predetermined success criteria.
Storytelling "The Mouse Deer and the Crocodile"
MENINGKATKAN PENGEMBANGAN BAHASA ANAK MELALUI METODE MENDONGENG “MONYET DAN IKAN” PADA KELOMPOK B TK PLUS WAHIDIYAH RAMBIPUJI DESA NOGOSARI KECAMATAN RAMBIPUJI KABUPATEN JEMBER TAHUN AJARAN 2022/2023
Language ability is a basic ability in developing children's speech processes by recognizing words and utterances that sound from people around them. One of the media that can develop language skills is the fairy tale "Monkey and Fish" which contains simple conversation invitations and interactions between friends and the surrounding environment. The fairy tale "Monkey and Fish" is a medium that can motivate children to do something, namely interact and talk. The purpose of this study was to find out how the fairy tale "Monkey and Fish" is applied to Group B Semester II TK Wahidiyah, Rambipuji District, Jember Regency, Academic Year 2022/2023. The approach used in this study is a qualitative approach, while the type of research is descriptive. The research design used was classroom action research (PTK). This research data collection techniques are observation, interviews and documentation. The results showed that research in cycle I and cycle II using the storytelling "Monkey and Fish" as media could improve the language development of children in Group B Semester II TK Wahidiyah Rambipuji Academic Year 2022/2023. Therefore, the storytelling media "Monkey and Fish" can be used by educators as a learning medium.
PENINGKATAN KEMAMPUAN BERBICARA ANAK MELALUI METODE DONGENG “SI BENING” PADA KELOMPOK A TK PLUS WAHIDIYAH RAMBIPUJI DESA NOGOSARI KECAMATAN RAMBIPUJI KABUPATEN JEMBER TAHUN AJARAN 2022/2023
Kindergarten Plus Wahidiyah Rambipuji Jember Regency was carried out using the "Si Bening" fairy tale method with a total of 17 students consisting of 11 boys and 6 girls showing that there was an increase in the indicator Listening to what other people said, the percentage data obtained at the pre-cycle stage was 5.8%, the cycle I stage was 23.5%, and the cycle II stage was 82.2% in Understanding the stories read, the percentage data obtained at the pre-cycle stage was 0%, cycle I stage was 23.5 %, cycle II stage as much as 88.2% Repeating simple sentences obtained percentage data at pre-cycle stage as much as 5.8%, cycle I stage as much as 29.5%, cycle II stage as much as 88.2%. The percentage gain in cycle II proves that this study has achieved a success indicator of ≥ 85%.
Copyright (c) 2023 JURPARIA https://creativecommons.org/licenses/by-nc-sa/4.0
UPAYA MENINGKATKAN GEMAR MAMBACA ANAK USIA DINI MELALUI ASPEK KOGNISI
Reading shelves should be used as a place or means of growing interest in Early Childhood Education (AUD) and encouraging children to get used to independent learning. Seeing pictures in a book can function as an educational, informative, research and recreational tool. It's just that teachers don't seem to use the library as a medium of learning or as a source of learning. Teachers have not been able to motivate students to come to the library. There are various roles the teacher can play in order to increase students interest in reading through empowering the library.
MENGEMBANGKAN KEMAMPUAN KOGNITIF DALAM MENGENAL ANGKA MENGGUNAKAN MEDIA BATOK KELAPA RAHASIA PADA ANAK KELOMPOK A SEMESTER II DI TK WAHIDIYAH KECAMATAN PAKISAJI KABUPATEN MALANG TAHUN AJARAN 2019/2020
Early childhood is an age group that is in a unique development process, because the process of development (growth and development) occurring together with the golden age (sensitive period) is the most appropriate time to provide strong provisions to children. Cognitive potential is inherited from birth or is a hereditary factor that will determine the limits of the development of the level of intelligence (maximum limits). Increasing the ability to recognize number symbols in children by inviting children to think logically, by being invited to play. Cognitive abilities in group A TK Wahidiyah, Pakisaji District, Malang Regency have not developed well. This study aims to develop children's cognitive abilities through playing secret coconut shell media. This research is a classroom action research. The research subjects were 22 students in group A. The object of this study was the children's cognitive abilities. The data collection technique was done by observing, interviewing and documenting. The instrument used was the observation instrument sheet. The data analysis technique was carried out with the success indicators applied, namely 75% of the 22 students had cognitive abilities. This research was conducted in two cycles. The results showed that the cognitive abilities in group A at the pre-cycle stage were 22.72% of the children began to develop, in the first cycle as much as 40.9% of the indicators mentioned the numbers they got when playing secret coconut shell media and 54.54% in the indicators of issuing numbers from secret coconut shell media. And in the second cycle, 77.27% of the indicators mentioned the numbers they got when playing secret coconut shell media and 81.81% in the indicators of removing numbers from secret coconut shells. Acquisition cycle II proves that this study has achieved indicators of success, namely children's cognitive abilities have increased ≥75%. Therefore, playing secret coconut shells can be used as a medium to develop children's cognitive abilities.
MENGEMBANGKAN KEMAMPUAN KOGNITIF ANAK MELALUI MEDIA KARTU ANGKA GEOMETRI PADA KELOMPOK BERMAIN SEMESTER 2 KB MASYITHOH IV JOGOSARI TAHUN AJARAN 2019/2020
Early Childhood is an individual who is going through a process of growth and development that is very rapid, even as a developmental leap. Every child in UNIA has different intelligence. This shows that all children are intrinsically intelligent. The study of children is always interesting so that it raises various views of the true nature of a child. Cognitive development is a period of thinking processes, including remembering, basic critical thinking, starting from children, youth to adults. There are several ways this is done in cognitive development, one of which is by playing. This can help children in the development of intelligence and memory, then thinking about the past, present and future. The use of number cards in the learning process can be said to be a learning medium because it is able to stimulate students to feel happy in the learning process. By playing using number cards, children will be more happy to participate in numeracy lessons by playing as a vehicle for learning and working for children, so that their interest in counting activities will increase in the learning process. Thus, using number cards in the teaching and learning process will help teachers make it easier to understand number by number where there are number cards to students in the Play Group. This research was conducted in KB. Masyithoh IV Jogosari Kec. Pandaan Kab. Pasuruan with 6 students, 3 boys and 3 girls. The data obtained from this study are qualitative data. In general, children can show interest and understanding of learning material, their ability to recognize the concept of numbers is good. So that in the second cycle the percentage of the assessment has increased significantly. In the first cycle it reaches 60% and in the second cycle up to 83% this can be categorized as completing.
Copyright (c) 2021 JURPARIA https://creativecommons.org/licenses/by-nc-sa/4.0
MENGEMBANGKAN KEMAMPUAN KOGNITIF MELALUI KEGIATAN BERBURU BALOK ANGKA PADA KELOMPOK A SEMESTER 2 DI TK WAHIDIYAH LAWANG KABUPATEN MALANG TAHUN AJARAN 2019/2020
Cognitive development is one aspect of human development that is related to knowledge, namely all psychological processes related to how individuals learn and think about their environment. Where cognitive development is useful for explaining all mental activities related to perception, thought, memory, and information processing that allows a person to acquire knowledge. This study aims to determine cognitive development activities in children through hunting number blocks at TK Plus Wahidiyah Lawang Malang Regency. The research methodology consisted of research subjects, namely children and educators. The research used was observation, interview, and documentation. The results of the study concluded that in Wahidiyah Lawang Kindergarten Plus, a cognitive development program through hunting number blocks could provide benefits in guiding children to recognize the concept of numbers and start counting with fun activities. Based on this research, it can be suggested to the principal and teachers to always provide fun teaching through playing and learning activities using numeric blocks to improve children's cognitive abilities.
MENGEMBANGKAN KEMAMPUAN KOGNITIF ANAK DALAM BERHITUNG CEPAT MENGGUNAKAN JARIMAGIC PADA KELOMPOK A SEMESTER 2 TK WAHIDIYAH SELOREJO TAHUN AJARAN 2019/2020
Cognitive Ability in Group A TK Wahidiyah, Olak Alen Village, Selorejo District, Blitar Regency has not developed well, so this study aims to develop children's cognitive abilities through quick counting activities using Jarimagic as well as adding insight and learning experience for children. This research is a classroom action research, the research subjects are 6 students of group A. The object of this research is cognitive abilities. This type of research is descriptive. The approach taken in this research is a qualitative approach. Data collection carried out in this study is observation, tests and documentation. The results showed that the cognitive abilities in group A children at the pre-cycle stage were 6 children which can be seen from the results of the percentage of values, namely 1 child who is able to count quickly with a percentage value of 16.66% while 2 children are able to move their fingers. children with a percentage value of 33.33%, in the first cycle stage, there were 6 children present with the percentage of the value being children who were able to count quickly there were 3 children with a percentage value of 50.00%, while children who were able to move their fingers were 4 children with The percentage value is 66.66% and in the second cycle stage, there are 6 children who are present with the percentage results, namely 5 children who are able to count quickly with a percentage value of 83.33%, while the children who are able to move their fingers are 5 children with a percentage value 83.33%. So it can be concluded that the cognitive development of children in group A TK Wahidiyah, Olak Alen Village, Selorejo District, Blitar Regency has increased.
MENGEMBANGKANKAN KEMAMPUAN KOGNITIF ANAK MELALUI KEGIATAN BERMAIN MENANAM POHON PADA KELOMPOK A DI TK TUNAS HARAPAN TROSOBO KECAMATAN TAMAN KABUPATEN SIDOARJO SEMESTER 2 TAHUN 2019/2020
This study aims to improve cognitive abilities using tree planting activities in group A children at TK Tunas Harapan Trosobo Sidoarjo. This type of research is classroom action research. The research model used was Kemmis and Mc. Taggart using three cycles. Each cycle is carried out in three meetings. The subjects of this study were 9 children in group A consisting of 4 boys and 5 girls. The object of this research is to increase cognitive abilities through playing tree planting activities. The data collection method is done through observation and documentation. The data were analyzed using descriptive qualitative and quantitative techniques. The results showed that there was an increase in children's cognitive abilities. The increase in cognitive abilities of these children can be seen based on the increased percentage of pre-action children who are in good criteria by 55%, experiencing an increase of 8% in cycle I to 63% in cycle II increasing 12% to 75%. The process of implementing learning to improve cognitive abilities in children is the activity of playing tree planting is considered successful because the percentage of final success reaches 75%.
MENINGKATKAN KEMAMPUAN BAHASA ANAK MELALUI BERCERITA DENGAN MEDIA POP UP BOOK PADA ANAK USIA 5-6 TAHUN DI KELOMPOK B SEMESTER II TK PLUS WAHIDIYAH WIYUNG SURABAYA TAHUN PELAJARAN 2019 – 2020
This research is motivated by building the language skills of kindergarten children in improving children's language skills using pop up book media. This study aims to improve the oral language skills of students of Group B TK Plus Wahidiyah Wiyung Surabaya through learning activities using pop up book media. The subjects of this study were students of group B TK Plus Wahidiyah Wiyung Surabaya for the 2019-2020 school year, which consisted of 12 students. Language learning still uses LKA and tells stories without media with one-way communication, this makes children feel bored and tired quickly. In order for children's oral language creativity to increase better, a fun medium is needed, namely pop up book media. This classroom action research was carried out in 2 cycles, each of which had stages: planning, observation, evaluation, and reflection. Data collection techniques are test and non-test, non-test through observation, and test through performance. Qualitative and quantitative data analysis techniques. The results showed that there was an increase in children's language skills in each cycle. In the indicator the child can communicate, speak fluently when telling the contents of the story, the initial condition of the child's ability is 58.33% which is a very good improvement, in the first cycle the child's ability increases to 66.66% and increases even better in the second cycle, namely 91.66%. In the indicator of Children who dare to express their opinions and beliefs in pop up book media, in the initial condition 50.00% developed very well. In the first cycle it increased by 75.00%, and in the second cycle it increased again to 91.66%. In the indicator children can retell the contents of the story sequentially at the initial condition of the child there was 41.66%, while in the first cycle it increased to 58.33%, and increased even better in the second cycle, namely 83.33%. This increase exceeds the success indicator to be achieved, namely 75%. Based on this description, it can be concluded that using pop up book media can improve the oral language creativity skills of group B Kindergarten students. It is recommended that teachers develop more varied pop up book media to improve their abilities. kindergarten children's language.
MENGEMBANGKAN KEMAMPUAN MOTORIK KASAR ANAKMELALUI PERMAINAN KARTU BALON CERIA PADA ANAK USIA 3-4 TAHUN DI PAUD TUNAS HARAPAN BENDO KABUPATEN TULUNGAGUNG TAHUN AJARAN 2019/2020
Early Childhood is a unique individual who has a pattern of growth and development in physical, cognitive, social, emotional, language creativity and specific communication in accordance with the stages the child is going through. Gross motor activity is the movement of various parts of the body at the behest of the right brain and left brain and regulates body movements against various external and internal influences. This gross motoric skill is very important for someone to have because they usually do daily activities, without having good motion they will be left behind by others, such as: running, jumping, pushing, throwing, catching, kicking and so on, these activities require and use coordination of the large muscles in one's body. Playing the cheerful bolon is also closely related to the gross motor skills of children in coordinating the muscles in the child's body, so that the child can make a movement that can balance the body and coordinate with the brain. Through this method of playing balloons, children can train their balance optimally. PAUD Tunas Harapan Bendo, Gondang Subdistrict, Tulungagung Regency, has 5 students, who are still underdeveloped in gross motoric movements. So the researchers compiled this thesis which aims to improve children's gross motor skills in the fun balloon card game. This research is a classroom action research. The results showed that the gross motor skills of children in terms of being able to understand commands, being able to carry out orders and succeeding in carrying out orders in PAUD Tunas Harapan pre-cycle stage was 20%, children began to develop in terms of being able to walk following orders and began to develop in terms of children being able to walking with the help of teacher guidance gets a percentage of 40% and the child begins to develop in the case that the child has started to be able to walk alone without assistance getting a percentage of 20% of 5 children. In the first cycle of 40%, the child begins to develop in terms of the child being able to walk according to orders and the child develops according to expectations in terms of the child being able to walk with the help of the teacher's guidance getting a percentage of 60% and the child begins to develop in the case that the child is able to walk alone without getting help a percentage of 40% of 5 children. In cycle II, 60% of children developed according to expectations in terms of being able to walk according to orders, children had started to be able to walk with the help of teacher guidance to get a percentage of 80% and children developed according to expectations in terms of being able to walk alone without assistance by 80% of 5 students PAUD Bendo
MENINGKATKAN KEMAMPUAN BAHASA ANAK MENGGUNAKAN MEDIA PANAH PINTAR
Good and correct language is a mean of communication that can facilitate people in conducting the socialization process in their environment. The writing of this thesis raises the main discussion about children's language skills at an early age not only due to the importance of the introduction of good language but also to support the process of good socialization. To achieve this, the researcher used what was referred to as the smart arrow media as a tool to facilitate students in learning languages without having to feel pressured and bored during learning process. The research uses the Classroom Action Research (CAR) method by applying the CAR cycle of the Kemmis & Mc Taggart model. Data analysis technique in this classroom action research is using qualitative analysis technique, namely the analysis applied to measure children's development in the learning process at school. The results of this qualitative analysis are recorded in a checklist so that a conclusion can be drawn in a tabular form. The results of this study show that in the first cycle the accuracy of archery in children reached 66.67% while in the second cycle increased to 83.33%. For the ability to read in the first cycle reached 66.67% and in the second cycle increased to 83.33%. Whereas for children's reading ability in the first cycle reached 50% and in the second cycle increased to 66.67%.
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MENINGKATKAN KECERDASAN VISUAL-SPASIAL ANAK DENGAN MEMANFAATKAN BAHAN LIMBAH ANORGANIK
This research aims to improve the ability of visual-spatial intelligence by utilizing inorganic waste materials. This type of research is a Class Action Research conducted collaboratively between researchers and classroom teachers. This research consists of two cycles and each cycle is held twice. The study subjects were 9 children consisting of 11 boy and 10 girls Data collection techniques through observation and documentation. The instrument used was an observation sheet (check list). The data analysis technique was carried out in a descriptive qualitative and quantitative manner. An indicator of the success of this study is when the percentage calculation shows that 75% of children experience an increase in visual-spatial intelligence. The results showed that there was an increase in visual-spatial intelligence after learning through making art skills using media inorganic waste materials increased. The results of observations on the Pre-Action show that the value of students' mastery learning only reaches a% in the implementation of the Cycle I action, increasing to b%. After the Cycle II action, children with very good development criteria increased to 86.86%. The steps taken to improve children's visual-spatial intelligence were the teacher invites children to make art skills using inorganic waste materials. Based on the description above, it can be concluded that through the activity of making media from inorganic waste materials could improve visual-spatial intelligence in children.
MENINGKATKAN KEMAMPUAN KOGNITIF DALAM MENGENAL ANGKA DENGAN METODE PERMAINAN 3C (CARD CUPCAKE COLOUR)
The cognitive abilities of children in recognizing numbers in group A at Wahidiyah Kindergarten Plus are not well developed yet. This is allegedly because the teachers are inacurately choose monotonous media and learning methods. The purpose of this study is to determine cognitive abilities in recognizing numbers, applying the 3C (Card Cupcake color) game method in group A at Wahidiyah Kindergarten Plus, Mojoroto District, in Kediri, in Academic Year 2017/2018 This research was a classroom action research. The research subjects were 10 children using the 3C (Card Cupcake color) game method. The object of this research was the cognitive ability of children to recognize numbers. Data collection techniques are done using observation and documentation. The instrument used was the observation instrument sheet. The data analysis technique was carried out with the indicators of success being applied, namely 75% of 10 children had cognitive abilities in recognizing numbers. This research was conducted in two cycles. Based on data analysis, it can be concluded that the results of the study show that cognitive ability in recognizing numbers in group A TK Plus Wahidiyah, Mojoroto District, Kediri City in 2017/2018 in the pre-cycle stage was 40%, in cycle I was 60%, and cycle II was 80% . The acquisition of cycle II proved that this study has reached an indicator of success, the cognitive abilities of children in recognizing number has increased ≥75%.
MENINGKATKAN KEMAMPUAN BAHASA ANAK DALAM MENGENAL BAHASA INGGRIS DENGAN METODE PERMAINAN TEBAK BUAH
This research aims to improve English vocabulary through playing guessing pictures of group B Wahidiyah Jenggolo Kindergarten, Kepanjen, Malang. The subjects in this study were children aged 5-6 years who joined in group B and numbered 16 children. The method used for data collection were observation and documentation. Analysis of the data used in this research were descriptive qualitative and quantitative. The results of this study indicate that the English vocabulary of children in group B Wahidiyah Jenggolo Kindergarten, Kepanjen, Malang Academic Year 2017/2018 before conducting a classroom research of 40%. After agreeing upon action through guessing games such as increasing children's English vocabulary, the result of Cycle I was 60% and Cycle II increased to 77%. The results of this study had met the achievement indicator of 75%. The results of the study showed that through guessing games the learning of English is easily absorbed by children. Based on the data from the class action research results, it could be concluded that through guessing fruit game improved the English vocabulary of children in group B Wahidiyah Jenggolo Kindergarten, Kepanjen, Malang Academic Year 2017/2018.
UPAYA PENINGKATAN PERKEMBANGAN MOTORIK HALUS MELALUI KEGIATAN KOLASE
It is known that the results of children's fine motoric physical abilities are still lacking, especially children in group B. Analyzing the cause of the problem is because the teachers do not appropriately applied learning media in activities. In addition, the activities carried out by the teacher are not attractive enough for children and children tend to be forced to do exercises from worksheets. Which finally the child is not excited and lazy to do activities. Departing from these problems the researchers made an improvement in order to improve fine motoric skills by using collage activities. This study aims to describe the application of collage activity models to improve fine motor children of group B at Wahidiyah Kindergarten Plus Sendang Tulungagung, describing children's learning activities in fine motoric lessons Group B children in Wahidiyah Kindergarten Plus Sendang Tulungagung after applying the collage activity model and describing the learning outcomes of children in fine motoric lessons Group B children in Wahidiyah Kindergarten Plus Sendang Tulungagung after applying a collage activity model. The approach carried out in this study was CAR using 2 cycles with the assignment method. Data collection techniques used was research instruments that couln be used to obtain information and data needed including observation, documentation, interviews and field notes. Based on data analysis, it could be concluded that the collage activity model can improve children's fine motoric development, also increase learning activities and children's learning outcomes in fine motoric lessons.
PENGEMBANGKAN MEDIA DISPLAY PAPAN TIKAR UNTUK MENINGKATKAN KONSEP BERHITUNG PADA ANAK
Kindergarten is the first level of children education. By applying learning modelset in the form of an easy game and influences the motoric and cognitive development of children. In developing cognitive learning models, teachers are expected to refer to the guidelines. The cognitive abilities prepared by the teachers are to improve children's abilities and creativity. Physical and motoric skills are in the forms of attitudes and actions during activities. Speed of thinking, language and cognitive, these three aspects are interrelated, especially when children are required to think of the results of sum and must answer them by attaching the paper that has been formed in accordance with the results of the sum. The moral aspects of religion, manifested in honesty and prayer activities before and after the activity. Through the learning media "display mat board" children are also become more familiar with the characters in the form of paper that has been formed into the characters of plants and animals. This indirectly triggers the children's imagination and memory of the names of plants and animals as well as thinking about the results of addition. This includes the first step in developing cognitive abilities which is a thought process in the form of the ability to connect, assess and consider something. On the other hand, bright colors are known to increase enthusiasm, interest in learning and curiosity of the children.